A major milestone has been reached in a project I have working on. It begins in Part 09 of a series on SFML and C++. After a few delays, I made great progress on defining a user interface structure and translating that into C++ data structures. With the use of the JSON data format typically applied to web development, I have arrived at a C++ program designed read such data and translate them into native code units that will eventually feed into a rudimentary graphics output engine. That is less interesting than the possibility that such an approach is a leaner, quicker way to evolve programs. I review the matter further in the latest article on the project, Part 13 of Build a Cross Platform C++ Program with SFML.
A shorter version of a recursive name/value gathering process is shown in Part 14.